RSA #3 Resource-Based
Learning and Augmented Reality
Online Resources
When Sir Ken Robinson
said, “What we need is not evolution but a revolution in education,” during his
TED talk, he was talking about the changes needed in the educational system
that would allow students to compete in the world outside of the school
environment (2010). Students need to be
innovative and creative. One way
educators can begin allowing students to become more innovative and creative, is
through resource-based learning (RBL) and augmented reality (AR). In RBL students are actively engaged in their
learning and use multiple resources to gain knowledge about a topic. Classroom teachers and the library media teacher
collaborate to identify goals, create timelines, and select resources,
according to Campbell, Flageolle, Griffith, Wojcik (2014). In RBL “instruction
is teacher-planned, but student-directed”
(Campbell, et al, 2014).
Students become more motivated to learn when they are in control and are
engaged in their learning. They learn
problem-solving skills, and gain knowledge about a topic when they chose the
proper resources. Some of the resources chosen for RBL could be
an augmented reality (AR) experience.
What is Augmented Reality? Augmented reality (AR) is where the “world fuses with current technology to
create a uniquely blended interactive experience” (Teachthought Staff, 2012). Through AR teachers can create engaging and
interactive experiences for their students. The infographic from Augmented
Reality in Education?, figure 1, shows some of the AR experiences students
can participate in (Teachthought Staff, 2012). The
article also lists 20 different resources and examples of interactive
experiences that can be created or enjoyed by students. Some resources are available through the use
of technology, like using the virtual world of Second Life to engage students
and participating and interacting with media through a WebQuest or AR museum.
Figure 1. Augmented Reality Resources
AR
can also include virtual reality (VR) experiences. According to the article, What Teachers Need to Know about Augmented
Reality Enhanced Learning Environments, students take the place of avatars
in a real world experience rather than control and avatar in a VR experience (Wasko,
2013). Using an AR experience in school can help students to feel like they
have become part of the experiences. An
AR learning experience requires students to use the same skills used in RBL. “Critical
thinking, problem solving and collaboration are key characteristics of all of
the recent AR enhanced learning environments” (Wasko, 2013). Just like in RBL, in an AR experience “students
must work together to identify the problem, access digital content, and use the
information to solve a problem while instructors provide necessary support and
monitor student learning” (Wasko, 2013).
After reading about
RBL and AR learning I can see the benefits of both in the classroom. I can also
see using AR learning experiences in a RBL experience. I think including AR would
add to an authentic real world learning experience. An example would be while
studying the solar system students can use an app called Star Walk to explore
space in real time. Students can hold their device up to the sky and view celestial
images as if they were looking at them up close. This would add to RBL by providing
students with an experience they couldn’t get from a book or a website, yet
give students information they may need. RBL and AR learning experiences both
require students to use critical thinking and problem solving skills. Teachers
and library media teachers can also collaborate to provide AR experiences along
with all the other resources they provide for students. I am looking forward to
using both of them in my classroom.
References
Campbell, L.,
Flageolle, P., Griffith, S., Wojcik, C. (2014). Resource-based learning. Retireved from http://epltt.coe.uga.edu/index.php?title=Resource-Based_Learning
Robinson, K.,(2010).
Bring on the learning revolution! Retrieved
from http://www.youtube.com/watch?v=r9LelXa3U_I
Teachthought Staff
(2012). Augmented Reality In Education? Here Are 20 Examples. Teach Thought.
Retrieved from
http://www.teachthought.com/technology/augmented-reality-in-education-here-are-20-examples/
Thornton,
T., Ernst, J. V., & Clark, A. C. (2012). Augmented Reality as a Visual and
Spatial Learning Tool in Technology Education. Technology And Engineering
Teacher, 71(8), 18-21.
Wasko,
C. (2013). What Teachers Need to Know about Augmented Reality Enhanced Learning
Environments. Techtrends: Linking Research And Practice To Improve Learning,
57(4), 17-21.